Post by b2kite on Apr 17, 2014 10:37:20 GMT 1
☆Abiliy pojawiły się w ostatnim update. Jest to bardzo ciekawa opcja, która daje nam możliwość wzmocnienia naszej postaci. Najprościej porównać to do profesji Enhanting dostępnej w WoWie.
W skrócie SA daja nam określone bonusy, które możemy nałożyć na ekwipunek.
Ability dropi się jak wszystkie inne rzeczy w grze. Jednak zeby nie bylo za łatwo jest kilka zmian:
- możemy je zdobyć tylko z Rare Mobków/Mini Bossow i Bossow
- nie są to oddzielne przedmioty, tylko dodatkowe statystyki na przedmiocie
- każdy boss/mini boss dropi kilka SA i sa losowo dobierane
Każda Ability ma 5Lvli. Zwiekszamy je z poziomu Production. Potrzebne do tego sa: 2 takie same ability, synthesis kit i support item. SKit kupimy za 1K spina u merchantow, natomiast support item to np. hematite.
☆ Lvl 1 = Level 1
☆ Lvl 1 + Lvl 1 = Level 2
☆ Lvl 2 + Lvl 2 = Level 3
☆ Lvl 3 + Lvl 3 = Level 4
☆ Lvl 4 + Lvl 4 = Level 5
Niestety w razie niepowodzenia moga obnizyc sie statystyki naszego przedmiotu, dlatego zabawy ze zwiekszaniem lvli Ability zaleca sie na latwo dostepnych przedmiotach.
Aby przeniesc Ability w zakladce Production wybieramy opcje Attache. Przenosic mozemy tylko miedzy tymi samymi typami eq. Bow-Bow Armor-Armor zupelnie jak przy zwiekszaniu lvlu. Tu takze potrzeba nam SKit oraz Support item oraz dwa przedmioty. Z tabroznica, ze tylko na jednym mamy Ability. Raczej nie ma mozliwosci porazki przy przenoszeniu Ability.
Statystyki poszczególnych Ability poniżej.
Cytat za "K", adminem forum anglojezycznego.
W skrócie SA daja nam określone bonusy, które możemy nałożyć na ekwipunek.
Ability dropi się jak wszystkie inne rzeczy w grze. Jednak zeby nie bylo za łatwo jest kilka zmian:
- możemy je zdobyć tylko z Rare Mobków/Mini Bossow i Bossow
- nie są to oddzielne przedmioty, tylko dodatkowe statystyki na przedmiocie
- każdy boss/mini boss dropi kilka SA i sa losowo dobierane
Każda Ability ma 5Lvli. Zwiekszamy je z poziomu Production. Potrzebne do tego sa: 2 takie same ability, synthesis kit i support item. SKit kupimy za 1K spina u merchantow, natomiast support item to np. hematite.
☆ Lvl 1 = Level 1
☆ Lvl 1 + Lvl 1 = Level 2
☆ Lvl 2 + Lvl 2 = Level 3
☆ Lvl 3 + Lvl 3 = Level 4
☆ Lvl 4 + Lvl 4 = Level 5
Niestety w razie niepowodzenia moga obnizyc sie statystyki naszego przedmiotu, dlatego zabawy ze zwiekszaniem lvli Ability zaleca sie na latwo dostepnych przedmiotach.
Aby przeniesc Ability w zakladce Production wybieramy opcje Attache. Przenosic mozemy tylko miedzy tymi samymi typami eq. Bow-Bow Armor-Armor zupelnie jak przy zwiekszaniu lvlu. Tu takze potrzeba nam SKit oraz Support item oraz dwa przedmioty. Z tabroznica, ze tylko na jednym mamy Ability. Raczej nie ma mozliwosci porazki przy przenoszeniu Ability.
Statystyki poszczególnych Ability poniżej.
☆ Vitality
Minotaur, Kijimu, Kinote - Additional Equipment
Baliard - Sword
Sand Dragon Zant - Bow
Ferzen - Armor
Effect
Lv1: MaxHP +280
Lv2: MaxHP +440
Lv3: MaxHP +600
Lv4: MaxHP +760
Lv5: MaxHP +920
☆ Mental Strength
Ice Dragon Eisen, Minenaga - Sword
Shojo - Bow
Vantendeth - Cane
Plazuda - Throwing
Kaiser, Finstern - Armor
Colon Tree, Zolban, False Grecia, Seele Zauga, Arick - Additional
Anubites - Special Equip
Effect
Lv1: MaxMP +40
Lv2: MaxMP +70
Lv3: MaxMP +100
Lv4: MaxMP +130
Lv5: MaxMP +160
☆ Attack Power
Ice Dragon Eisen, Altodora - Sword
Sturm - Bow
Gusanoth - Claw
Effect
Lv1: ATK +3, MaxHP-1%
Lv2: ATK +5, MaxHP-2%
Lv3: ATK +9, MaxHP-3%
Lv4: ATK +15, MaxHP-4%
Lv5: ATK +23, MaxHP-5%
☆ Physical Defense
Colon Boss - Sword
Metal Brow - Bow
Ganei - Claw
Ferzen - Armow
Bongea - Additioanl
Effect
Lv1: DEF +10
Lv2: DEF +20
Lv3: DEF +30
Lv4: DEF +40
Lv5: DEF +50
☆ Magic Force
Shojo - Bow
Grecia - Cane
Kaiser - Armor
Effect
Lv1: MATK +10, MaxMP-1%
Lv2: MATK +12, MaxMP-2%
Lv3: MATK +16, MaxMP-3%
Lv4: MATK +22, MaxMP-4%
Lv5: MATK +30, MaxMP-5%
☆ Magic Defense
Minenaga - Sword
Tarante - Bow
Vantendeth - Cane
Hydra - Additional
Effect
Lv1: MDEF +30
Lv2: MDEF +60
Lv3: MDEF +90
Lv4: MDEF +120
Lv5: MDEF +150
☆ Hit
Plant Dragon, Seele Zauga, Arick - Additional Equipment
Baliard - Sword
Tarante , Metal Brow - Bow
Grecia - Cane
Sky Dragon Himmel - Armor
Effect
Lv1: HIT +10
Lv2: HIT +15
Lv3: HIT +20
Lv4: HIT +25
Lv5: HIT +30
☆ Avoidance
Kaise Piltz - Sword
Garel, Spector - Cane
Captian Beelz - Bow
Ganei - Claw
Wizaleon, Schlingle - Armor
Mater, Blauzen, Rowel, Cerebus - Additional
Effect
Lv1: AVD +10
Lv2: AVD +15
Lv3: AVD +20
Lv4: AVD +25
Lv5: AVD +30
☆ Wild Dance
Captian Beelz - Bow
Cerebus - Additional
Effect
Lv1: ASPD +10%, crit -10
Lv2: ASPD +10%, crit -8
Lv3: ASPD +10%, crit -6
Lv4: ASPD +10%, crit -4
Lv5: ASPD +10%, crit -2
☆ Katsushita
Effect
Lv1: Cast time -10%, MP consumption +8%
Lv2: Cast time -10%, MP consumption +4%
Lv3: Cast time -10%, MP consumption +2%
Lv4: Cast time -10%, MP consumption +1%
Lv5: Cast Time -10%
☆ Australian arm
Sauro (Level 92) - Cane
Brunos - Bow
Wizaleon, Valmut - Armor
Black Dark Warrior, Matadora - Additional
Effect
Lv1: STR +1
Lv2: STR +2
Lv3: STR +3
Lv4: STR +4
Lv5: STR +5
☆ Mage
Sauro, Ardent Sauro - Sword
Sauro, Ardent Sauro - Bow
Grecia - Cane
Grail - Claw
Plazuda - Throwing
Kaiser - Armor
Anubites - Special Equip
Vasaria, False Grecia - Additional
Effect
Lv1: INT +1
Lv2: INT +2
Lv3: INT +3
Lv4: INT +4
Lv5: INT +5
☆ Physical Fitness
Ice Dragon Eisen - Sword
Gusanoth - Claw
Ferzen - Armor
Bongea - Additional
Effect
Lv1: VIT +1
Lv2: VIT +2
Lv3: VIT +3
Lv4: VIT +4
Lv5: VIT +5
☆ Godspeed
Landairum - Sword
Landairum - Cane
Ganei - Nail
Schlingle - Armor
Blauzen, Mater, Seele Zauga, Stormia - Additional
Effect
Lv1: AGI +1
Lv2: AGI +2
Lv3: AGI +3
Lv4: AGI +4
Lv5: AGI +5
☆ Shrewd Fellow
Baliard, Sauro (Level 92) - Sword
Tarante - Bow
Vantendeth - Cane
Aurumtesu, Finstern - Armor
Zolben - Additional
Effect
Lv1: DEX +1
Lv2: DEX +2
Lv3: DEX +3
Lv4: DEX +4
Lv5: DEX +5
☆ Killer
Colon Boss - Sword
Sturm - Bow
Garel - Cane
Hailos, Valmut - Armor
Hydra, Rowell - Additional
Effect
Lv1: CRT +1
Lv2: CRT +2
Lv3: CRT +3
Lv4: CRT +4
Lv5: CRT +5
☆ High Speed Use
Matadora - Additional
Effect
Lv1: Item recovery item -5%, Seconds delay -0.5
Lv2: Item recovery item -4%, Seconds delay -0.5
Lv3: Item recovery item -3%, Seconds delay -0.5
Lv4: Item recovery item -2%, Seconds delay -0.5
Lv5: Item recovery item -1%, Seconds delay -0.5
☆ Fast Cooling
Interfike - Sword
Magonza - Claw
Vasaria - Additional
Effect
Lv1: skill delay 0.5 seconds, ATK · MATK-5%
Lv2: skill delay 0.5 seconds, ATK · MATK-4%
Lv3: skill delay 0.5 seconds, ATK · MATK-3%
Lv4: skill delay 0.5 seconds, ATK · MATK-2%
Lv5: skill delay 0.5 seconds, ATK · MATK-1%
☆ Play
Kaise Piltz - Sword
Spector - Cane
Magonza - Nail
Sinasas - Armor
Minotaur, Kinote - Additional
Effect
Lv1: +3 MP natural recovery, +2 HP natural recovery
Lv2: +6 MP natural recovery, +4 HP n
Minotaur, Kijimu, Kinote - Additional Equipment
Baliard - Sword
Sand Dragon Zant - Bow
Ferzen - Armor
Effect
Lv1: MaxHP +280
Lv2: MaxHP +440
Lv3: MaxHP +600
Lv4: MaxHP +760
Lv5: MaxHP +920
☆ Mental Strength
Ice Dragon Eisen, Minenaga - Sword
Shojo - Bow
Vantendeth - Cane
Plazuda - Throwing
Kaiser, Finstern - Armor
Colon Tree, Zolban, False Grecia, Seele Zauga, Arick - Additional
Anubites - Special Equip
Effect
Lv1: MaxMP +40
Lv2: MaxMP +70
Lv3: MaxMP +100
Lv4: MaxMP +130
Lv5: MaxMP +160
☆ Attack Power
Ice Dragon Eisen, Altodora - Sword
Sturm - Bow
Gusanoth - Claw
Effect
Lv1: ATK +3, MaxHP-1%
Lv2: ATK +5, MaxHP-2%
Lv3: ATK +9, MaxHP-3%
Lv4: ATK +15, MaxHP-4%
Lv5: ATK +23, MaxHP-5%
☆ Physical Defense
Colon Boss - Sword
Metal Brow - Bow
Ganei - Claw
Ferzen - Armow
Bongea - Additioanl
Effect
Lv1: DEF +10
Lv2: DEF +20
Lv3: DEF +30
Lv4: DEF +40
Lv5: DEF +50
☆ Magic Force
Shojo - Bow
Grecia - Cane
Kaiser - Armor
Effect
Lv1: MATK +10, MaxMP-1%
Lv2: MATK +12, MaxMP-2%
Lv3: MATK +16, MaxMP-3%
Lv4: MATK +22, MaxMP-4%
Lv5: MATK +30, MaxMP-5%
☆ Magic Defense
Minenaga - Sword
Tarante - Bow
Vantendeth - Cane
Hydra - Additional
Effect
Lv1: MDEF +30
Lv2: MDEF +60
Lv3: MDEF +90
Lv4: MDEF +120
Lv5: MDEF +150
☆ Hit
Plant Dragon, Seele Zauga, Arick - Additional Equipment
Baliard - Sword
Tarante , Metal Brow - Bow
Grecia - Cane
Sky Dragon Himmel - Armor
Effect
Lv1: HIT +10
Lv2: HIT +15
Lv3: HIT +20
Lv4: HIT +25
Lv5: HIT +30
☆ Avoidance
Kaise Piltz - Sword
Garel, Spector - Cane
Captian Beelz - Bow
Ganei - Claw
Wizaleon, Schlingle - Armor
Mater, Blauzen, Rowel, Cerebus - Additional
Effect
Lv1: AVD +10
Lv2: AVD +15
Lv3: AVD +20
Lv4: AVD +25
Lv5: AVD +30
☆ Wild Dance
Captian Beelz - Bow
Cerebus - Additional
Effect
Lv1: ASPD +10%, crit -10
Lv2: ASPD +10%, crit -8
Lv3: ASPD +10%, crit -6
Lv4: ASPD +10%, crit -4
Lv5: ASPD +10%, crit -2
☆ Katsushita
Effect
Lv1: Cast time -10%, MP consumption +8%
Lv2: Cast time -10%, MP consumption +4%
Lv3: Cast time -10%, MP consumption +2%
Lv4: Cast time -10%, MP consumption +1%
Lv5: Cast Time -10%
☆ Australian arm
Sauro (Level 92) - Cane
Brunos - Bow
Wizaleon, Valmut - Armor
Black Dark Warrior, Matadora - Additional
Effect
Lv1: STR +1
Lv2: STR +2
Lv3: STR +3
Lv4: STR +4
Lv5: STR +5
☆ Mage
Sauro, Ardent Sauro - Sword
Sauro, Ardent Sauro - Bow
Grecia - Cane
Grail - Claw
Plazuda - Throwing
Kaiser - Armor
Anubites - Special Equip
Vasaria, False Grecia - Additional
Effect
Lv1: INT +1
Lv2: INT +2
Lv3: INT +3
Lv4: INT +4
Lv5: INT +5
☆ Physical Fitness
Ice Dragon Eisen - Sword
Gusanoth - Claw
Ferzen - Armor
Bongea - Additional
Effect
Lv1: VIT +1
Lv2: VIT +2
Lv3: VIT +3
Lv4: VIT +4
Lv5: VIT +5
☆ Godspeed
Landairum - Sword
Landairum - Cane
Ganei - Nail
Schlingle - Armor
Blauzen, Mater, Seele Zauga, Stormia - Additional
Effect
Lv1: AGI +1
Lv2: AGI +2
Lv3: AGI +3
Lv4: AGI +4
Lv5: AGI +5
☆ Shrewd Fellow
Baliard, Sauro (Level 92) - Sword
Tarante - Bow
Vantendeth - Cane
Aurumtesu, Finstern - Armor
Zolben - Additional
Effect
Lv1: DEX +1
Lv2: DEX +2
Lv3: DEX +3
Lv4: DEX +4
Lv5: DEX +5
☆ Killer
Colon Boss - Sword
Sturm - Bow
Garel - Cane
Hailos, Valmut - Armor
Hydra, Rowell - Additional
Effect
Lv1: CRT +1
Lv2: CRT +2
Lv3: CRT +3
Lv4: CRT +4
Lv5: CRT +5
☆ High Speed Use
Matadora - Additional
Effect
Lv1: Item recovery item -5%, Seconds delay -0.5
Lv2: Item recovery item -4%, Seconds delay -0.5
Lv3: Item recovery item -3%, Seconds delay -0.5
Lv4: Item recovery item -2%, Seconds delay -0.5
Lv5: Item recovery item -1%, Seconds delay -0.5
☆ Fast Cooling
Interfike - Sword
Magonza - Claw
Vasaria - Additional
Effect
Lv1: skill delay 0.5 seconds, ATK · MATK-5%
Lv2: skill delay 0.5 seconds, ATK · MATK-4%
Lv3: skill delay 0.5 seconds, ATK · MATK-3%
Lv4: skill delay 0.5 seconds, ATK · MATK-2%
Lv5: skill delay 0.5 seconds, ATK · MATK-1%
☆ Play
Kaise Piltz - Sword
Spector - Cane
Magonza - Nail
Sinasas - Armor
Minotaur, Kinote - Additional
Effect
Lv1: +3 MP natural recovery, +2 HP natural recovery
Lv2: +6 MP natural recovery, +4 HP n
Cytat za "K", adminem forum anglojezycznego.